burncycle: Core Game (Retail Edition)
Board Game Geek Avg Player Rating: 9.00
Players: 1 to 4
Published: 2022
Content Notes: Retail Edition of burncycle Board Game by Chip Theory Games. Includes core game.
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burncycle is a pulse-pounding strategic infiltration game for 1-4 players. Whether playing solo or co-op, players must take risks and consider their best possible turn compositions to move a team of robots through the hostile corridors of oppressive human-run corporations in the far future.
Featuring challenging decision-making and unique opportunities to press your advantage, burncycle comes with a variety of corporations, objective cards, and security details that assure maximum replayability. Whether you’re playing a standalone game or burncycle’s tense campaign mode, you’ll constantly be met with new synchronicities and new dilemmas, leaving you scrambling to get your bots to the next floor.
As always, all the action is thematically presented on the premium weighted chips, neoprene play surfaces and heat-pressed dice Chip Theory Games is known for. Durable and beautiful with no need for card sleeves or third-party inserts, burncycle looks as well as plays like a gem of your collection.
A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Your team arrives at each corporate headquarters and must sneak inside, shutting down the companies, physical operations as well as their circuitous digital networks. As you search rooms and advance to the higher floors, you’ll be rewarded with new items and abilities, but you’ll also be challenged by threatening guards, fatal viruses and the architecture itself, which was built to fight off robotic intruders.
Key to this solo and cooperative experience is the idea of “creative action sequencing.” During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions. Players can choose to skip over directives at the cost of having an incomplete turn, or they can disobey the directions by paying costly action dice. The best players, however, find a way to work within the “burncycle”: essentially, organizing their actions so that they benefit the team while staying within the directive order.
Each of the corporate headquarters in the game use unique neoprene layouts on a larger mat, changing the geography of the game to suit your target. Each CEO also has at their disposal a special threat meter, which will trigger new obstacles for your robots as time runs out. If you don’t complete the mission quickly, you may end up leaving bots behind, the victims of immobilizing power drains or destructive counterhacking.
Your team wins the game if you complete your objectives on every floor without losing your captain or maxing out your threat level.
–from the publisher
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